<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-647262022861604320</id><updated>2011-11-09T17:27:06.212-08:00</updated><category term='Games simulations learning'/><title type='text'>GamE-Lines...</title><subtitle type='html'>A blog on learning, new media, technology, society, and life.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>27</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-7132160861043819199</id><published>2011-11-09T11:49:00.000-08:00</published><updated>2011-11-09T17:27:06.361-08:00</updated><title type='text'>My future, augmented reality tattoo...</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;style&gt;&lt;!-- /* Font Definitions */@font-face {font-family:Cambria; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:3 0 0 0 1 0;} /* Style Definitions */p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-name:"Normal\,Dissertation Table"; mso-style-parent:""; margin-top:0in; margin-right:0in; margin-bottom:10.0pt; margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:12.0pt; mso-bidi-font-size:11.0pt; font-family:"Times New Roman"; mso-fareast-font-family:Cambria; mso-fareast-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}@page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;}div.Section1 {page:Section1;}--&gt;&lt;/style&gt;       &lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;WHERE THIS STARTED FROM...&lt;/b&gt;&lt;/span&gt; A couple of days ago &lt;a href="http://travelinedman.blogspot.com/" target="_blank"&gt;Dr. Curt Bonk&lt;/a&gt; had a very interesting guest speaker in his online class on “The World is Open”. &lt;a href="http://blog.craigkapp.com/" target="_blank"&gt;Craig Kapp&lt;/a&gt; from NYU talked about mobile learning, digital books, augmented reality, and demonstrated come really cool examples of his work (Title of the talk was: “Visualizing the Future: How Augmented Reality can empower faculty, inspire students, and bring ideas to life in the classroom.” Click &lt;a href="http://breeze.iu.edu/p4wvpthuni9/" target="_blank"&gt;HERE&lt;/a&gt; if you want to watch the full talk).&lt;/div&gt;&lt;div class="MsoNormal"&gt;The augmented reality idea is fascinating to me, as all the creative and inspiring ideas one has, can be animated… How exciting is it to look at a cardboard an see a simple drawing, but when you look at it through your mobile device, it is something totally different: Little red riding hood tale coming to life, animals in the jungle running around, or even your creative imaginations!&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;THE CONSEQUENCES OF THIS TALK...&lt;/b&gt; &lt;/span&gt;So my question that sparked the idea for what you are reading now is whether one can create an augmented reality tattoo that others can just see as a simple square or something, but then when they look at it through their mobile device, the tattoo has… “flesh and bones”… literally! People’s creative imagination is endless. Such a tattoo can be “re-programmed” to represent a different idea/shape/design… If I had such a tattoo, I would never get tired of it! Seriously! I mean, we adopt different identities based on our interactions with others, we transform our dispositions about the world, life, etc. I find this to be an alternative way of creative expression that portrays identities, moods, feelings, etc in a very dynamic way.&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;How such ideas can shape the ways we look at creativity in daily life? How can such creations represent one's creative ideas? Where is this evolution of digital media taking us? And how are such opportunities influence how we express ourselves, ideas, messages, or stories? These questions are not explicit to the idea of a tattoo, but refer to general concepts of creativity with digital media. What are the limits? Or are there limits to creative expression?&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;WHERE THIS IDEA IS TAKING ME TO....&lt;/b&gt; &lt;/span&gt;Body as an augmented reality platform... Is such a thing even possible? Well, it looks like it is! Check &lt;a href="http://mashable.com/2010/02/17/augmented-reality-tattoo/%20" target="_blank"&gt;THIS&lt;/a&gt; out! I have to look into this idea more, but I think I want such a tattoo… yes, a square that means nothing, but really augments the reality I want to create through it. Here is the &lt;a href="http://www.youtube.com/watch?v=6XSB70J6a98&amp;amp;feature=player_embedded%20" target="_blank"&gt;YouTube video of a flying dragon tattoo&lt;/a&gt;. And here is another awesome, &lt;a href="http://www.youtube.com/watch?v=f3qv2dSXQXk&amp;amp;feature=related%20" target="_blank"&gt;singing animation tattoo&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;I think I’m off to creating my Augmented Reality tattoo… ;)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-7132160861043819199?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/7132160861043819199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/11/my-future-augmented-reality-tattoo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/7132160861043819199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/7132160861043819199'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/11/my-future-augmented-reality-tattoo.html' title='My future, augmented reality tattoo...'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-564767347478949784</id><published>2011-03-28T08:22:00.001-07:00</published><updated>2011-03-28T08:23:15.639-07:00</updated><title type='text'>Another, more complicated concept map</title><content type='html'>&lt;blockquote&gt;&lt;b&gt;"The field of media arts presents many unique  opportunities for educators and researchers wanting to encourage active  learning, make the schooling curriculum relevant to youths’  out-of-school interests, and teach youth how to communicate through a  variety of multimodal discourses" (Peppler, 2010, pp. 29-30).&lt;/b&gt;&lt;/blockquote&gt;This  week I worked on making my concept map even more complex. A new layer  of connections contributes with information on creating with media arts  and tools in order to give answers to the question &lt;i&gt;"what is the role of arts, computation and digital creativity in new media"?&lt;/i&gt;  I focus on Peppler's work on media arts, on Reas's tools and on Dewey's  ideas, as well as on Sefton Green's creativity ideas. I also draw from  my own experiences with my studio projects so far.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.mywebspiration.com/view/889000a7019"&gt;&lt;img border="0" height="194" src="http://1.bp.blogspot.com/-TnudFhp4Qio/TZCfG9aLNEI/AAAAAAAACPs/y-1__KITEUo/s320/Picture+1.png" width="320" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;You can view an enlarged picture of the concept map &lt;a href="http://www.mywebspiration.com/view/889000a7019"&gt;HERE&lt;/a&gt;.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The  role of the arts, computation and digital creativity is important for  new media. Peppler's paper showed that impact at the Computer Clubhouse  in Los Angeles. As an example, that study highlights the importance that  freedom in creativity can have in the ways new media are explored, used  and also in the ways they convey messages. It seems that this freedom  allows experimentation and exploration within the areas of new media,  and people learn through alternative ways of using tools. She promotes  the ideas around learning in and out of school, and new media being the  diode to such creative learning practices. Scratch is a tool that allows  for experiential, experimental and active creation and learning.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Dewey  was a great advocate of experiential learning and viewed the arts as an  experience through which we grow our identities and knowledge. Along  those lines, Reas and Peppler both reinforce this argument with their  work. Reas proposes new ways of communicating with the computer, related  to programming languages and authoring tools. He proposes Processing,  an open source software that allow users to create easily. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Our  understanding of new media derived through the ways they are used in  daily life. We all design with new media, we share our creations and  reflect on them. Creativity is key to how designs are reflected, and how  they are being taken up by the audience. The Scratch community is a  context where designs are evaluated. Designers publish that work and the  community views, engages with the design, rates it, etc. This becomes a  process of reflection, as members view and understand the elements that  a project has that make it such.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;For  our designs studios, this is another opportunity for exploration,  experimentation and active learning. We take the initiative to give  flesh and bones to our idea, and then we share it with the community. I  personally learned a lot about the role of new media for learning, as  well as about the affordances that new media provide for creative  expression and learning. For example, atmosphir was one of the tools  that make the greatest impression to me. It is dynamic, and powerful  tool that allowed me to experiment with an idea I had, develop it and  share it. Whether one is a digital native or a digital immigrant, people  can use them in the same ways. Literacy in new media becomes  significant in such cases of authoring and digital production.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-564767347478949784?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/564767347478949784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/03/field-of-media-arts-presents-many.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/564767347478949784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/564767347478949784'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/03/field-of-media-arts-presents-many.html' title='Another, more complicated concept map'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-TnudFhp4Qio/TZCfG9aLNEI/AAAAAAAACPs/y-1__KITEUo/s72-c/Picture+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-3327584026086641966</id><published>2011-03-22T10:15:00.001-07:00</published><updated>2011-03-22T10:15:48.464-07:00</updated><title type='text'>Experimenting with atmosphir</title><content type='html'>I created a game level on &lt;a href="http://www.atmosphir.com/"&gt;www.atmosphir.com&lt;/a&gt; and I called it &lt;a href="http://www.atmosphir.com/level/show?id=420532"&gt;"Cake marathon"&lt;/a&gt;.  Atmosphir is a game design platform that allows users to create their  own game levels and share them with the online community. I find the  particular kind of media to be a wonderful tool for creative expression.  Designers (users) can create whatever they want, can provide whatever  experiences they like and design different difficulty features for their  audiences. Creativity is for me a major characteristic of good digital  media. The affordances of the particular medium fascinated me because I  could manipulate everything in ways that other media had not afforded so  far. For example, I could easily lay out the blocks with just one click  or by dragging my cursor around the grid. I could easily add and remove  objects, an action that would be difficult to obtain unless someone had  advanced programming skills.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.atmosphir.com/level/show?id=420532"&gt;&lt;img border="0" height="279" src="https://lh3.googleusercontent.com/-d-_mo_NqJhs/TYZ6T_MdvsI/AAAAAAAACPc/TF_PuGa1tQQ/s400/Picture+1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Screenshot from my cake marathon. Click on it to access and play the game (also at: &lt;a href="http://www.atmosphir.com/level/show?id=420532"&gt;http://www.atmosphir.com/level/show?id=420532&lt;/a&gt;)&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;For  my example, I created a level through which players must jump across   several cake pieces, cookies, orange and kiwi slices, as well as a   candy bridge in order to reach the final flag. It seems very easy, but  when I tested it, even I had trouble getting across! I think the role of  the arts and creativity is major in media for the 21st Century. It is  not only colors and graphics that make digital media so much better and  attractive, but also the opportunities for expression they provide.  Creativity in the particular context does not mean colors and graphics,  indeed. Creativity seems to be measured through the difficulty levels  and the designed experiences users come up with. I find this to be a  very powerful property because it comes to redefine the ways we perceive  creativity in online spaces.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-3327584026086641966?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/3327584026086641966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/03/experimenting-with-atmosphir.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/3327584026086641966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/3327584026086641966'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/03/experimenting-with-atmosphir.html' title='Experimenting with atmosphir'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-d-_mo_NqJhs/TYZ6T_MdvsI/AAAAAAAACPc/TF_PuGa1tQQ/s72-c/Picture+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-1137393944177124383</id><published>2011-02-27T19:09:00.000-08:00</published><updated>2011-02-27T19:21:55.433-08:00</updated><title type='text'>Multiliteracies in the 21st Century</title><content type='html'>&lt;style&gt;@font-face {  font-family: "Cambria";}p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }&lt;/style&gt;     &lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;“Defining what counts as “valid or legitimate or desirable” forms of understanding and creativity in current contexts will certainly continue to be one of the challenges.” (Buckingham, 2005, p. 149, in Greenhow, 2009, p. 249)&lt;/b&gt;&lt;/i&gt; &lt;/blockquote&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;My additions to my concept map this week are  in orange color... I found myself making even more connections and  mixing this week's terms with the previous ones, which i really enjoyed! Click on the image to go to the actual concept map.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mywebspiration.com/view/829724a2b19d"&gt;&lt;img border="0" height="185" src="https://lh4.googleusercontent.com/-MLCAu-vBq0E/TWsQKcurMoI/AAAAAAAACOQ/5RWJQm2c_4E/s320/Picture+8.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;a href="http://www.mywebspiration.com/view/829724a2b19d"&gt;http://www.mywebspiration.com/view/829724a2b19d&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;New media is about multiliteracies; it involves a (hidden) pedagogy that emphasizes on more than the ability to use language as a means of communication, but also text, music, pictures, animations, etc. It is sensitive to the cultural context one functions in and the community that speaks to particular pieces of work (e.g. when someone creates an animation about the planets, that might be speaking to the community of scientists, leisure artists, etc., depending on the character of the creation). There is a dynamic relationship between the different modes of literacies, as one can be combined with other modes. The result is a rich collection of projects and information that provide multiple perspectives, feelings and tones. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Perceiving the participants of the 21&lt;sup&gt;st&lt;/sup&gt; century as being active, new media embrace diversity and freedom of speech. There are no boundaries in the way one can express themselves and there is always a means of communicating different messages. The result of the use of multiliteracies is a dynamic social change and transformation. Identities are constantly changing, being shaped and aligned with different aspects of new media. Digital immigrants, according to Prensky, are speaking the outdated language whereas digital natives seem to be talking the language of technology, of new media and can use technology naturally, as part of their lives (Prensky, 2001). In this sense, new media are a sine qua non of a person’s development in the 21&lt;sup&gt;st&lt;/sup&gt; century. &lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;I believe that new media, being so powerful, can change the ways we think about learning and professional development. Creativity in this sense becomes central in the ways that people learn and become productive in their contexts. The hierarchies that used to structure the ways people participate are no longer stable, and the power has started shifting from the heads to the participants; everyone has a voice and everyone participates in the construction of their learning. Our participatory culture, as Jenkins (2004) characterizes it, is being shaped from and shapes new media.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-1137393944177124383?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/1137393944177124383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/02/multiliteracies-in-21st-century.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1137393944177124383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1137393944177124383'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/02/multiliteracies-in-21st-century.html' title='Multiliteracies in the 21st Century'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-MLCAu-vBq0E/TWsQKcurMoI/AAAAAAAACOQ/5RWJQm2c_4E/s72-c/Picture+8.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-5471006969518342362</id><published>2011-02-22T12:18:00.000-08:00</published><updated>2011-02-22T12:18:37.364-08:00</updated><title type='text'>Another concept map... on New Media</title><content type='html'>&lt;blockquote&gt;“All existing media are translated into numerical data accessible for the computer. The result: graphics, moving images, sounds, shapes, spaces, and texts become computable, that is, simply sets of computer data. In short, media becomes new media” (Manovich, 2001, p.25).&lt;/blockquote&gt;I agree with Manovich when he says that this has changed the character of media and computer. Whereas media were the still pictures, the roll that showed a picture on the white screen, now it is a representation of powerful ideas, and whereas the computer was just a processing machine, not it is a synthesizing tool through which those powerful ideas get flesh and bones. The computer is getting smarter and smarter in terms of what tasks we can perform with it. Animations can give as fictional or as realistic feeling as one wishes and music can be remixed in every possible way. Youth, adults, and even kids can be programmers of the computers and create complex designs that would not be possible without the interaction with a computer (e.g. Scratch).&lt;br /&gt;&lt;br /&gt;I found the Principles to be very informative; indeed Numerical representation, Modularity, Automation, Variability, and Cultural transcoding are characteristics of new media. Everything is digitized and can be represented with an algorithm, they consist of multiple elements, such as sound, images, movement, etc., and can be connected with each other in multiple levels and one can create multiple versions of a product representing the meaning coherently.&lt;br /&gt;&lt;br /&gt;I think that what’s new about new media is the kinds of affordances that one can exploit and also the levels of creativity one can express. This novelty started creating a new, pop-culture that is growing very fast. My concept map started becoming complicated, with all the connections I am adding to it. Below is my concept map. Click on it to navigate to the actual website:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.mywebspiration.com/view/757319a34fa4%20"&gt;&lt;img border="0" height="173" src="http://2.bp.blogspot.com/-hwHsni8tIh8/TVxALskyEPI/AAAAAAAACOA/0ZM4AtWLNiM/s320/Picture+8.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;(&lt;a href="http://www.mywebspiration.com/view/757319a34fa4"&gt;http://www.mywebspiration.com/view/757319a34fa4 &lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-5471006969518342362?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/5471006969518342362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/02/another-concept-map-on-new-media.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/5471006969518342362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/5471006969518342362'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/02/another-concept-map-on-new-media.html' title='Another concept map... on New Media'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-hwHsni8tIh8/TVxALskyEPI/AAAAAAAACOA/0ZM4AtWLNiM/s72-c/Picture+8.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-8674263843058476940</id><published>2011-02-22T12:14:00.000-08:00</published><updated>2011-02-22T12:14:51.291-08:00</updated><title type='text'>Exploring Atmosphir</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;"Atmosphir runs on imagination. And Unity."&lt;/b&gt;&lt;/span&gt;&lt;/i&gt; (www.atmosphir.com)&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/pYu8IlFbyiA/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pYu8IlFbyiA&amp;amp;fs=1&amp;amp;source=uds" /&gt; &lt;param name="bgcolor" value="#FFFFFF" /&gt; &lt;embed width="320" height="266" src="http://www.youtube.com/v/pYu8IlFbyiA&amp;amp;fs=1&amp;amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Atmosphir trailer&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;For this week’s studio project I chose to explore &lt;a href="http://www.atmosphir.com/"&gt;atmoshpir&lt;/a&gt;,&amp;nbsp; a 3D gaming platform where players can design their own game levels and&amp;nbsp; have them publicly available. The objective: just have fun!&amp;nbsp; Conceptually very similar to Little Big Planet, but mechanically&amp;nbsp; different, atmosphir is available to anyone ready for some design&amp;nbsp; adventures! As soon as you get an account, you can have access to all&amp;nbsp; the game levels (mini games) designed by the individuals in the&amp;nbsp; community. Lately, they released atmosphir for desktop, so if you are&amp;nbsp; seeking for direct access to the game designs, that is the fastest way&amp;nbsp; to do it; to &lt;a href="http://www.atmosphir.com/download"&gt;download&lt;/a&gt;!&amp;nbsp; Atmosphir seems to be more than a game, and more than a design platform;&amp;nbsp; I can combine both playing and creating at the same time. It is my&amp;nbsp; choice whether I want to be just a consumer for this type of media, or&amp;nbsp; an author (designer as well). This is what was mostly interesting to me.&amp;nbsp; It is a unique new media space because it allows players to be authors&amp;nbsp; of their own, and it is especially powerful for this reason. Atmosphir&amp;nbsp; has its own currency, the atmos, and it used for purchasing weapons,&amp;nbsp; masks, and other object for avatar customization.&lt;br /&gt;&lt;br /&gt;Once entering the space and registering, I had the opportunity to customize my avatar. This feature is like WoW, only here I didn’t have to join a race, but just create the aesthetic appearance of my avatar. There is a collection of eyes, eyebrows, hair, skin color, clothes and accessories. It felt like playing with virtual LEGOs and at the same time playing as if I was in a Super Mario Bros, or similar game. What I mean with this is that atmosphir provides simple tools, with which one can create rather complex designs. I think this is what I liked the most. Every level has its own rules and goals, determined by the desigers/players. And the gaming experience can be as short as a 5-minute play section, or an experience divided in multiple chapters, depending on the creator’s design choices.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/5kx2r9CUlpI/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5kx2r9CUlpI&amp;amp;fs=1&amp;amp;source=uds" /&gt; &lt;param name="bgcolor" value="#FFFFFF" /&gt; &lt;embed width="320" height="266" src="http://www.youtube.com/v/5kx2r9CUlpI&amp;amp;fs=1&amp;amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&amp;nbsp;Atmosphere Design Tutorial&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;I chose to explore this platform because it is an alternative media tool. It is powerful, in the sense that it provides players/designers that opportunity to create. Just by looking at the several YouTube videos I could find so many creative games. People can expand on their ideas, they give feedback to each other and even collaborate. The &lt;a href="http://www.atmosphir.com/forum"&gt;community around atmosphir&lt;/a&gt; is a fortuitous property of the space. People stretch their imaginative ideas (the result of this is something over 50,000 game levels until now). From the simplest levels, to the most complex ones, people have unique experiences.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/Hkb5vQAikVQ/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Hkb5vQAikVQ&amp;amp;fs=1&amp;amp;source=uds" /&gt; &lt;param name="bgcolor" value="#FFFFFF" /&gt; &lt;embed width="320" height="266" src="http://www.youtube.com/v/Hkb5vQAikVQ&amp;amp;fs=1&amp;amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Atmosphir levels of the week. (10.31.10)&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;It is generally a different kind of experience, one that is not conventional and that gives all the space needed for powerful ideas to take flesh and bones. Users create games for users. Expertise is not needed for these designs… I can just fill in the pixels and drag objects around, customize them and give them any properties I wish (moving, etc.). To me, that is a strong example of what it means to be literate in new media. Of course, the tool affords the expression of this kind of literacy, but it is very powerful. Learning is not related to any academic content explicitly, but one’s creativity is enhanced, messages can be communicated and ideas can be expressed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-8674263843058476940?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/8674263843058476940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/02/exploring-atmosphir.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8674263843058476940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8674263843058476940'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/02/exploring-atmosphir.html' title='Exploring Atmosphir'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-2256369328945080279</id><published>2011-01-28T17:08:00.000-08:00</published><updated>2011-01-28T17:08:53.878-08:00</updated><title type='text'>A concept map on Constructionism</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_N5da4j1-36U/TUNeWt1TMxI/AAAAAAAACNg/W2JBp_7HmXw/s1600/Picture%2B1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://3.bp.blogspot.com/_N5da4j1-36U/TUNeWt1TMxI/AAAAAAAACNg/W2JBp_7HmXw/s400/Picture%2B1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;“The really interesting problems in education are hard to study. They are long term and too complex for the laboratory, and too diverse and non-linear for the comparative method. They require longitudinal study of individuals” (Hawkins, 1973, p. 135, Quote in Streefland, 1991) [italics added]&lt;/i&gt; What Hawkins called the “really interesting problems in education” are the ones that focus not only on the product, the outcome of the learning, but also on the processes that describe the different paths taken, extended, or abandoned by the learner (in Kafai, 1995, p.37).&lt;/b&gt;&lt;/blockquote&gt;&lt;br /&gt;I am starting my blog with the above quote because I think it captures the meaning and purposes of Constructionism, as reflected on my concept map. Considering the child to be the builder, the construction process a student goes through opens new ways of learning and of communicating with the computer, as those interactions afford powerful ideas to emerge and develop. Positioning the child as the builder, Papert created LOGO (Papert, 1993), a tool that enables students to create their own products by being able to programming the computer, instead of the computer programming them. As he stated, it is "possible to create computers so that the process of communicating with them is natural. Also, learning to communicate with the computer might change the ways other kinds of learning occur" (Papert, p.6).&lt;br /&gt;&lt;br /&gt;On my concept map, I have, of course "Constructionism" at the center and then Papert and Kafai, that are tightly connected with the term and with learning in new media. Papert talked about mathophobia (fear for learning math) and explained that LOGO could afford new ways of learning math. Gong through the construction process, students are able to view the results of their programming. At the time this book was written, LOGO was a radical means of learning, that would open new doors towards learning and interacting with the computer (as we see nowadays). Those powerful ideas could be further developed and bring to the surface new ones. &lt;br /&gt;&lt;br /&gt;At the end of the production process, there is an artifact, a constructed product. Kafai (1995) describes "Minds in Play", a game design project that constituted a pedagogical intervention. Time, diversity, integration, and choice were some of the characteristics of the multifaceted and rich learning environment. Through a rich description of what students were doing, new approaches were revealed to teaching and learning in schools.&lt;br /&gt;&lt;br /&gt;Constructionism describes one view of how people learn, as Kafai and Papert describe. From my own experiences I can see how constructionism can explain many of the projects I work on. Even for the online class that I am teaching through a computer game, I can see how constructionism applies; my students participate online, collaborate and interact with their peers and the environment and they work towards specific goals that are achieved through the artifacts they produce.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-2256369328945080279?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/2256369328945080279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/01/concept-map-on-constructionism.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2256369328945080279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2256369328945080279'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/01/concept-map-on-constructionism.html' title='A concept map on Constructionism'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5da4j1-36U/TUNeWt1TMxI/AAAAAAAACNg/W2JBp_7HmXw/s72-c/Picture%2B1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-4898979876379940386</id><published>2011-01-22T13:06:00.000-08:00</published><updated>2011-01-22T13:06:25.044-08:00</updated><title type='text'>Playing with Scratch</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_N5da4j1-36U/TTtBJSFE7EI/AAAAAAAACMI/rtP5YwLCTv8/s1600/Picture%2B1.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="124" width="200" src="http://3.bp.blogspot.com/_N5da4j1-36U/TTtBJSFE7EI/AAAAAAAACMI/rtP5YwLCTv8/s200/Picture%2B1.png" /&gt;&lt;/a&gt;&lt;/div&gt;I started playing with Scratch about a year ago... Two days ago, I downloaded it again and I realized that I wasn't able to remember much! So I started experimenting with it again. I looked through all the options I had with the controls, the sounds, movements, backgrounds... I started with the yellow cat.. :) and then I added a butterfly... I happily discovered that I could have her say hello through the controls and also change her size from the buttons above the white screen. &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_N5da4j1-36U/TTtBJvH1PcI/AAAAAAAACMQ/4jaJiz9GFEE/s1600/Picture%2B3.png" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="129" width="200" src="http://1.bp.blogspot.com/_N5da4j1-36U/TTtBJvH1PcI/AAAAAAAACMQ/4jaJiz9GFEE/s200/Picture%2B3.png" /&gt;&lt;/a&gt;&lt;/div&gt;Soon, Scratch and the butterfly were moving towards the right part of the screen and they were saying "Hello"! Easy task so far... How about adding some background? I searched my computer and found a picture from an online project I worked on... ok, imported... that was easy too! The process of playing with the controls and the commands was a bit challenging. I think it needs some practice though, until one can manage to be fast enough in programming animations on this (it was hard to figure out how to change the background after one clicks the space bar...).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_N5da4j1-36U/TTtE-LEm5oI/AAAAAAAACMY/U11cr-U9Se4/s1600/Picture%2B2.png" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="124" width="200" src="http://4.bp.blogspot.com/_N5da4j1-36U/TTtE-LEm5oI/AAAAAAAACMY/U11cr-U9Se4/s200/Picture%2B2.png" /&gt;&lt;/a&gt;&lt;/div&gt;I can definitely see the theory behind this tool. I can see the constructivist elements that we talked about in our last week's online class. Interacting with the tool, and at the end you have a product, an outcome, that is the result of your personal (in this case) learning process. I think I need to explore more those properties of Scratch in order to fully understand how it works. It is indeed a complex tool that takes time to master. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_N5da4j1-36U/TTtE-eImKLI/AAAAAAAACMg/k_gR0Skx0-8/s1600/Picture%2B4.png" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="132" width="200" src="http://1.bp.blogspot.com/_N5da4j1-36U/TTtE-eImKLI/AAAAAAAACMg/k_gR0Skx0-8/s200/Picture%2B4.png" /&gt;&lt;/a&gt;&lt;/div&gt;After looking at other projects on the Scratch site (it is amazing how creative children can be!!!) I wasn't confident for uploading it on the site... so I took some screenshots of the various modifications I made on my first project. I am hoping that throughout the next few weeks I will be able to have a decent animation project to share with the larger community!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-4898979876379940386?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/4898979876379940386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/01/playing-with-scratch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4898979876379940386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4898979876379940386'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/01/playing-with-scratch.html' title='Playing with Scratch'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5da4j1-36U/TTtBJSFE7EI/AAAAAAAACMI/rtP5YwLCTv8/s72-c/Picture%2B1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-3506508785259181051</id><published>2011-01-07T08:01:00.001-08:00</published><updated>2011-01-07T08:02:36.556-08:00</updated><title type='text'>Is Technology Wiring Teens to Have Better Brains?</title><content type='html'>Very interesting video about the new generations, multitasking through technology and life: &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pbs.org/newshour/bb/science/jan-june11/digitalbrain_01-05.html"&gt;http://www.pbs.org/newshour/bb/science/jan-june11/digitalbrain_01-05.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-3506508785259181051?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/3506508785259181051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2011/01/is-technology-wiring-teens-to-have.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/3506508785259181051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/3506508785259181051'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2011/01/is-technology-wiring-teens-to-have.html' title='Is Technology Wiring Teens to Have Better Brains?'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-1258455998507619959</id><published>2010-12-29T12:24:00.000-08:00</published><updated>2010-12-29T12:25:30.341-08:00</updated><title type='text'>How useful can an article be?</title><content type='html'>So lately I've been studying and studying all those theories, frameworks, methodologies etc, as part of my PhD requirements. Today, I have reached a "DUHHH" moment just by reading this article on learning and case based scenarios...&lt;br /&gt;&lt;br /&gt;The author said NOTHING new! 30 pages, all examples that are self explanatory. Of course learning by doing is useful! Of course we learn through experiences better than just reading abstract knowledge... Why does it have to be so repetitive? Or is it just me studying too much? :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-1258455998507619959?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/1258455998507619959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2010/12/so-lately-ive-been-studying-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1258455998507619959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1258455998507619959'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2010/12/so-lately-ive-been-studying-and.html' title='How useful can an article be?'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-2698909290214044430</id><published>2010-12-27T17:12:00.000-08:00</published><updated>2010-12-27T17:12:14.234-08:00</updated><title type='text'>New website</title><content type='html'>At last, I have my new website up and running... I wanted to have it done a couple of months ago, but.... oh well, better late than never, right? :)&lt;br /&gt;&lt;br /&gt;I think it looks ok... of course, additions will come as time passes. Hopefully, this will be a good year, with exciting accomplishments...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-2698909290214044430?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/2698909290214044430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2010/12/new-website.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2698909290214044430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2698909290214044430'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2010/12/new-website.html' title='New website'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-2407916080371921948</id><published>2010-07-14T01:03:00.000-07:00</published><updated>2010-08-26T03:02:56.213-07:00</updated><title type='text'>How Role-Playing-Games can enhance effective knowledge transfer in marketing situations.</title><content type='html'>Within the latest two decades, computer games and virtual worlds have occupied a significant part of everyday life. Primarily for fun, people play, from strategy games, to action, racing, to shooting games. Virtual worlds have generally become spaces where people meet for virtual communication and other interactions. Specifically role-playing games (RPGs) are nowadays of the most powerful virtual spaces that afford fortuitous interactions between the player/avatar and the environment. &lt;br /&gt;&lt;br /&gt;At the same time, there is significance rise in the expansion of games in formal educational settings, training contexts, and other learning and professional development spaces. This blog illustrates a model for effective knowledge transfer training in marketing settings. Specifically, it focuses on the relationship between the person and its interactions with the environment and its affordances in order to understand marketing scenarios that can occur in real life. &lt;br /&gt;&lt;br /&gt;The increasing value of RPGs lies in the fact that they immerse players in narratively rich experiences; they take up roles and are active agents of change in the virtual context. For example, by taking up the role of a reporter, marine biologist, doctor, executor, shooter, seller, etc., in a RPG game, players can interact with avatars and acquire objects, that push the narrative forward in ways that every choice becomes significant for the continuation of the story (Gee, 2003, Barab et al., 2010). If the player chooses to invest a lot of their in-game money to buy a big amount of products, they might lose the game, as the real-life “laws” will apply; the player will run out of money if there are not enough buyers to buy the products, the bank might charge more interest, etc. &lt;br /&gt;&lt;br /&gt;It is evident that RPG games can successfully simulate real life situations; the effects of certain causes are expected and the consequences are realistic, as much as the virtual setting seems to be. This realistic simulation seems to be what enhances knowledge transfer, especially in educational settings. There has been a lot of talk lately about the educational value of games and this exact simulation of real life can afford learners to assimilate knowledge more naturalistically and therefore, transfer it. The fact that learners can experience the effects of their actions is crucial when they are to rearticulate their knowledge to a new setting because they are equipped with the knowledge, and at often times with the skills to respond to new problems.&lt;br /&gt;&lt;br /&gt;As learning is considered to be lifelong, and as companies aim to train their employees to respond to different problems, it is significant that they adopt adequate practices for their employees’ professional development. In the business world, training is a significant component for success and growth. A successful company has well-trained employees that can respond to the demands of the clients, and those of the company in extend. However, training does not happen once; on the contrary, a successful company provided opportunities for professional development and training at frequent times. &lt;br /&gt;&lt;br /&gt;Either face-to-face, or online, training sessions aim at introducing new trends, providing solutions to newly raised problems, as well as ensuring their trainees’ successful course. As games are becoming a new trend for learning, it seems vital to adopt such practices in the training sector. Specifically, marketing is a business field that requires fast reactions from the seller who promotes a product, and competes with others in the field. At often times, being able to react quickly and provide the client with what they need can lead to successful marketing strategies by having the competitive advantage in the market. Training the marketers for dealing with such problems can significantly raise the sales of a company. A model for such training is proposed in this paper, aiming as identifying the components of a successful virtual training for marketing businesses. &lt;br /&gt;&lt;br /&gt;As shown in Figure 1, the model emphasizes on the interactions between the trainee, the context (the virtual world of the RPG game), and the content (several strategies that the trainee is exposed to in order to resolve the problem in the gaming situation). The transactive relationship between these three components is crucial for effective knowledge transfer in real life settings, as the strategies will be applied in the narrative provided in the RPG by the trainee, in their attempt to respond to several simulated situations they are likely to encounter in the future.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N5da4j1-36U/TD1wJOM7JuI/AAAAAAAABVk/_NRaMuyqrqE/s1600/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 291px; height: 195px;" src="http://3.bp.blogspot.com/_N5da4j1-36U/TD1wJOM7JuI/AAAAAAAABVk/_NRaMuyqrqE/s320/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5493670424195311330" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Extending this general form of the model, there are other factors to consider in the overall process, like the trainer and their role, the nature of the interactions between the marketers and the buyers (these can be virtual characters in the game). Also, two factors that derive from this model, and that need to be taken into consideration are the legitimacy and the consequentiality of the components’ relationships. Since RPGs provide immediate feedback to the players’ actions, the design of an RPG for the particular purposes must have the same affordances so that the trainees’ agency is reinforced. The trainer should monitor the overall process and challenge the trainees’/ players’ thinking. This way there will be more critical engagement in the overall process.&lt;br /&gt;&lt;br /&gt;In order for an action to be legitimate, it must satisfy the rules of the game. Therefore, an action is legitimate if the player successfully completes it and moves further in the marketing training process. For example, if creating a campaign for a product that has successful outcomes for the uptake of a product, then that action is considered to be legitimate and the consequences are encouraging and provide fertile ground for the next steps. Upon legitimacy, consequentiality is enhanced as the player becomes aware of their actions and the consequences a strategy might have in the marketing process.&lt;br /&gt;&lt;br /&gt;All these components contribute to acquiring the knowledge and skills to respond to real life situations. Being able to realize and understand the consequences of an action in marketing, the trainee will be more ready and equipped to respond to projects and problems in the marketing process, as they will have experiences similar virtual experiences and they will be able to avoid possible mistakes. Associating similarities between virtual and real life scenarios enhances effective knowledge transfer, and as we base our actions, usually to our prior experiences, it is more efficient to respond to the demands of the market and come up with the right strategies for successful marketing.&lt;br /&gt;&lt;br /&gt;In applying the particular model, trainees can practice their company’s strategies in a virtual context and understand how they work is different situations. For example, the RPG can provide a series of scenarios from a database that indicate successful applications of strategies in specific situations. The same can happen for unsuccessful applications of strategies and then provide opportunities for reflections and discussion around what could have gone wrong, or what could have been done differently. Further, this model supports safe experimentation of several strategies in various situations, as mistakes do not have real consequences and the immediate feedback provided trains for adequate responses to marketing scenarios. &lt;br /&gt;&lt;br /&gt;This type of training can optimize the marketing world in terms of training the employees. Having virtual contexts to use, businesses can direct their employees for professional development at any time – the employees can have access to the training sessions at any time as well. The quality of training could be potentially optimized through this model, as trainers will focus more on the aspects of consequentiality, legitimacy and the interactions that shape the dynamics if the model’s system and knowledge can be more effectively transferred in real life situations.&lt;br /&gt;&lt;br /&gt;Overall, this paper has proposed and described a model for training that situates the trainees in a context and immerses them in a simulation of real life, a combination that affords rich interactions that enhance better understanding of how marketing strategies can be applied and work in specific situations.  The overarching outcomes of such naturalistic immersion is the effective knowledge transfer in real life and in extend the more successful application of strategies in the world of marketing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-2407916080371921948?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/2407916080371921948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2010/07/how-role-playing-games-can-enhance.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2407916080371921948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2407916080371921948'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2010/07/how-role-playing-games-can-enhance.html' title='How Role-Playing-Games can enhance effective knowledge transfer in marketing situations.'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N5da4j1-36U/TD1wJOM7JuI/AAAAAAAABVk/_NRaMuyqrqE/s72-c/Picture+1.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-4995834402223241624</id><published>2010-06-16T19:21:00.000-07:00</published><updated>2010-06-16T19:22:23.472-07:00</updated><title type='text'>ITHAKA  by Constantine P. Cavafy</title><content type='html'>As you set out for Ithaka&lt;br /&gt;hope your road is a long one,&lt;br /&gt;full of adventure, full of discovery.&lt;br /&gt;Laistrygonians, Cyclops,&lt;br /&gt;angry Poseidon-don't be afraid of them:&lt;br /&gt;you'll never find the things like that on your way&lt;br /&gt;as long as you keep thoughts raised high,&lt;br /&gt;as long as a rare excitement&lt;br /&gt;stirs your spirit and your body.&lt;br /&gt;Laistrygonians, Cyclops,&lt;br /&gt;wild Poseidon-you won't encounter them&lt;br /&gt;unless you bring them along inside your soul,&lt;br /&gt;unless your soul sets them up in front of you.&lt;br /&gt;&lt;br /&gt;Hope your road is a long one.&lt;br /&gt;May there be many summer mornings when,&lt;br /&gt;with what pleasure, what joy,&lt;br /&gt;you enter harbors you're seeing for the first time;&lt;br /&gt;may you stop at Phoenician trading stations&lt;br /&gt;to buy fine things,&lt;br /&gt;mother of pearl and coral, amber and ebony.&lt;br /&gt;sensual perfume of every kind-&lt;br /&gt;as many sensual perfumes as you can;&lt;br /&gt;and may you visit many Egyptian cities&lt;br /&gt;to learn and go on learning from their scholars.&lt;br /&gt;&lt;br /&gt;Keep Ithaka always in your mind.&lt;br /&gt;Arriving there is what you're destined for.&lt;br /&gt;But don't hurry the journey at all.&lt;br /&gt;Better if it lasts for years,&lt;br /&gt;so you're old by the time you reach the island,&lt;br /&gt;wealthy with all you've gained on the way,&lt;br /&gt;not expecting Ithaka to make you rich.&lt;br /&gt;&lt;br /&gt;Ithaka gave you the marvelous journey.&lt;br /&gt;Without her you wouldn't have set out.&lt;br /&gt;She has nothing left to give you now.&lt;br /&gt;&lt;br /&gt;And if you find her poor, Ithaka won't have fooled you.&lt;br /&gt;Wise as you will have become, so full of experience,&lt;br /&gt;you'll have understood by then what these Ithakas mean.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-4995834402223241624?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/4995834402223241624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2010/06/ithaka-by-constantine-p-cavafy.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4995834402223241624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4995834402223241624'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2010/06/ithaka-by-constantine-p-cavafy.html' title='ITHAKA  by Constantine P. Cavafy'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-5862543894155315463</id><published>2010-05-09T07:41:00.000-07:00</published><updated>2010-05-09T07:43:42.758-07:00</updated><title type='text'>Blended Learning</title><content type='html'>I am participating in a blended course that aims at advancing instructional methods and investigating the dynamics between the participants, the reactions to the tools as well as the motivation. During the first steps of the course, the issue of incorporating blended learning in academic institutions was discussed.&lt;br /&gt;&lt;br /&gt;The academic institution I work at provides good opportunities of teaching through innovative methods. For the past year, I have been teaching an online class to undergraduate, pre-service teachers, where the contend was on learning theories and ways to apply them in the class to improve instruction. Next year, I will be teaching the same class, but in a different format; I am planning to use blended methods, similar to the ones we briefly talked about. This would involve face-to-face, and online meetings, but through a 3D virtual world, where people can see their virtual characters and interact synchronously.&lt;br /&gt;&lt;br /&gt;Indiana University is an institution where several instructors apply blended instructional practices, involving videoconferencing, skype meetings, 3D in-game meetings, as well as face-to-face meetings throughout a semester. I believe this is a great way of incorporating teaching practices in diverse settings, as it can facilitate learning in various ways, and in accordance to lea learners' needs. For example, when we teach our pre-service teachers about ways of incorporating technology, it is necessary to expose them to the different types of technology, so that they can experience how they work and become confident in using them later on. Our society, being technologically oriented for a while now, demands such use of technology in classes. Teachers need to be prepared to respond to such a demand.&lt;br /&gt;&lt;br /&gt;It seems, however, that some learners do not react positively to such innovative instructional practices. Not being tech-savvy, many students enter courses hesitant about whether they can keep up with the pace, the nature and the challenges of a blended course. This is where the instructor's role becomes significant; we need to provide all kinds of support to our students and scaffold them throughout the course so that they become confident, and competent. Also, the instructor should provide a safe environment where experimentation should be promoted. I personally really like this method because I believe it provides opportunities to students to discuss their thoughts at any setting they feel comfortable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-5862543894155315463?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/5862543894155315463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2010/05/blended-learning.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/5862543894155315463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/5862543894155315463'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2010/05/blended-learning.html' title='Blended Learning'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-788950142839057545</id><published>2010-04-29T10:06:00.003-07:00</published><updated>2010-04-29T10:08:41.774-07:00</updated><title type='text'>Teachers' learning about teaching and learning...</title><content type='html'>This is a blog post about how the design of a learning environment can affect learning:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://questatlantisblog.org/?p=729"&gt;http://questatlantisblog.org/?p=729&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-788950142839057545?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/788950142839057545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2010/04/teachers-learning-about-teaching-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/788950142839057545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/788950142839057545'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2010/04/teachers-learning-about-teaching-and.html' title='Teachers&apos; learning about teaching and learning...'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-4180511033834976947</id><published>2010-04-16T14:43:00.001-07:00</published><updated>2010-04-16T14:43:58.248-07:00</updated><title type='text'>Habermas and games? Hmm...</title><content type='html'>From an ontological lens, the objective, subjective, and social realms that Habermas elaborates on are not very different in the two worlds, except from the type of participation that takes place in each context (virtual and physical participation). Like in the physical world, norms are being established within virtual spaces that support the use of symbols for effective communication. Symbols in both physical and virtual groups are associated with implicit meanings, which are usually the same in both kinds of contexts. Therefore, for example, the handshake is a symbol of salutation (an introduction) in the physical world; when we meet new people, salute people that we know, etc, we tend to shake hands. Similarly, when a person joins a guild in World of Warcraft (WoW), the virtual handshake is a symbol that serves the exact same purpose, with the same legitimate way. It is implied by the cultural norms that people in a group can use the handshake to salute. In virtual worlds, this is implied only when the design allows it. If the designer does not create the affordance of a virtual handshake, then the gesture does not exist and the virtual participants create a new norm for salutation to serve their purposes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-4180511033834976947?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/4180511033834976947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2010/04/habermas-and-games-hmm.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4180511033834976947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4180511033834976947'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2010/04/habermas-and-games-hmm.html' title='Habermas and games? Hmm...'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-1785964803419007211</id><published>2009-04-22T06:09:00.000-07:00</published><updated>2009-04-22T06:10:37.223-07:00</updated><title type='text'>John Seely Brown Lecture on Learning in the Digital Age</title><content type='html'>I have been to this lecture and I enjoyed it. John Seely Brown talking about media, the digital age and learning.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=jNwCGWXK6YU"&gt;http://www.youtube.com/watch?v=jNwCGWXK6YU&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-1785964803419007211?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/1785964803419007211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/04/john-seely-brown-lecture-on-learning-in.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1785964803419007211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1785964803419007211'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/04/john-seely-brown-lecture-on-learning-in.html' title='John Seely Brown Lecture on Learning in the Digital Age'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-4047447851708901441</id><published>2009-04-20T19:28:00.001-07:00</published><updated>2009-04-20T19:31:21.501-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games simulations learning'/><title type='text'>Games, simulations and learning</title><content type='html'>I just found this interesting... Are game educational? Can learning be fun? Can we understand something without direct experience and without active involvement?&lt;br /&gt;&lt;br /&gt;Hmmm... &lt;a href="http://net.educause.edu/ir/library/pdf/ELI3004.pdf"&gt;http://net.educause.edu/ir/library/pdf/ELI3004.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-4047447851708901441?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/4047447851708901441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/04/games-simulations-and-learning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4047447851708901441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/4047447851708901441'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/04/games-simulations-and-learning.html' title='Games, simulations and learning'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-3227548683581289470</id><published>2009-04-09T16:28:00.000-07:00</published><updated>2009-04-09T16:32:04.237-07:00</updated><title type='text'>Piaget's development and learning...and 2 examples!</title><content type='html'>So this is how I understand Piaget's description of learning and development for knowledge...It seems pretty clear to me...but pretty blurry at the same time! &lt;br /&gt;&lt;br /&gt;For Piaget, development for knowledge is related and associated with the individual’s physical development, and certainly comes before learning, and also explains learning (through the stages of development that he describes). Development is a process that knowledge is based upon, for completeness and structure. On the contrary, learning occurs through situations (instead of physical progress), and therefore, it is not spontaneous (as is development). It concerns situations, problems and structures. Without development, learning cannot occur, since there need to be the adequate mental structures that will host learning (the structures develop in 4 stages; sensory-motor, pre-operational representation, concrete operations and operations on abstract ideas). &lt;br /&gt;&lt;br /&gt;For example, learning to ride a bike requires first physical development (body and brain-mental structures) before the individual manages to cycle effectively. Apart from the body parts that need to be developed, the brain developed is crucial for the individual’s perception of speed, depth and coordination. Without these schemata developed, it would be impossible to learn how to ride a bicycle effectively. Similarly, when the case is learning to read, there needs to be physical development prior to learning, since the child would have to the function of eye coordination (something that would occur between the sensory-motor and the pre-operational representation stage). Once the physical development is done, then learning can take place effectively, and the student can manage to read.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-3227548683581289470?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/3227548683581289470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/04/piagets-development-and-learningand-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/3227548683581289470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/3227548683581289470'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/04/piagets-development-and-learningand-2.html' title='Piaget&apos;s development and learning...and 2 examples!'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-8074037720729254269</id><published>2009-04-02T18:09:00.000-07:00</published><updated>2009-04-02T18:12:39.259-07:00</updated><title type='text'>Accidentally found a podcast... with my voice in!</title><content type='html'>I was just checking out &lt;a href="http://www.globalkids.org/"&gt;Global Kids&lt;/a&gt; and I found this podcast! I forgot I was interviewed! Didn't know that my voice was heard!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://odeo.com/quicklist/entry/23534433-RezEd-Podcast-Episode-10-Special-GLS-Conference-Overview"&gt;http://odeo.com/quicklist/entry/23534433-RezEd-Podcast-Episode-10-Special-GLS-Conference-Overview&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-8074037720729254269?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/8074037720729254269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/04/accidentally-found-podcast-with-my.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8074037720729254269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8074037720729254269'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/04/accidentally-found-podcast-with-my.html' title='Accidentally found a podcast... with my voice in!'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-1842600644999318691</id><published>2009-04-02T07:58:00.001-07:00</published><updated>2009-04-24T09:59:37.730-07:00</updated><title type='text'>Acquisition and Participation metaphors...you use it wrong!</title><content type='html'>I was reviewing an article for a Journal a couple of weeks ago and I noticed that the authors had misconceptions on &lt;a href="https://www.msu.edu/~sfard/two%20metaphors.pdf"&gt;Sfard's (1998)&lt;/a&gt;article about the two metaphors for learning... They were only supporting the use of the acquisition metaphor, and it was mentioned only once, but there were two references, just for one small paragraph...which were not even supporting their actual claim... Even worse (from my perspective) was the fact that they were supporting the sociocultural perspective for the design of learning environments. The authors' views were very contradictory to each other; supporting only the acquisition metaphor but at the same time supporting situativity theory in a design that looked constructionist from the way they were presenting it! I am wondering whether we actually know what we cite and how we cite in the articles that we write. As academics, but more importantly, as educators in general, we need to be providing adequate and valid resources! &lt;br /&gt;&lt;br /&gt;The two metaphors that Sfard described are &lt;span style="font-weight:bold;"&gt;the assimilation metaphor&lt;/span&gt; and the &lt;span style="font-weight:bold;"&gt;participation metaphor&lt;/span&gt;. For the acquisition metaphor, she supports that individuals assimilate learning (more behavioral and rationally oriented metaphor), while the participation metaphor is oriented towards the sociocultural perspective.&lt;br /&gt;&lt;br /&gt;However, she supported that the participation metaphor alone does not solve the problem of learning, since there is not a problem stated from the situated perspective. On the other hand, empirical evidence alone does not solve any issue around learning either and both sides study different things with different approaches. &lt;br /&gt;&lt;br /&gt;According to Sfard, both metaphors are needed, in order to avoid what she calls ideological “dictatorship”, where one metaphor guides all the practices. Each metaphor has different things to provide, that the other cannot. It is important to look at the particulars of learning from different perspectives if we want to understand them and develop critical theory around them. We cannot look at the educational practices without considering the contexts where they occur, and we cannot develop effective instructional strategies without organizing what is to-be-learned.&lt;br /&gt;&lt;br /&gt;For using both metaphors, Sfard proposes that we can approach both metaphors as different ways of seeing things, rather than two competing views. She also supports that, even though it is hard to approach both perspectives as complementary to each other, researchers can adopt whichever metaphor serves their interest, depending on their area and subject of research.&lt;br /&gt;&lt;br /&gt;I rejected the article submission telling the authors to review and use the citation more accurately (among other suggestions)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-1842600644999318691?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/1842600644999318691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/04/aquisition-and-participation-metaphor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1842600644999318691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/1842600644999318691'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/04/aquisition-and-participation-metaphor.html' title='Acquisition and Participation metaphors...you use it wrong!'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-8191473654849975768</id><published>2009-03-05T09:32:00.000-08:00</published><updated>2009-03-24T11:06:31.543-07:00</updated><title type='text'>Motivation in games</title><content type='html'>I was reading an article by &lt;a href="  http://www.waset.org/ijss/v2/v2-1-2.pdf"&gt;Kenny &amp; Gunter&lt;/a&gt; about Intrinsic motivation and learning. I am trying to think about games and learning in relation to Chance's and Kohn's articles on rewards, &lt;a href="http://en.wikipedia.org/wiki/Motivation#Intrinsic_motivation"&gt;extrinsic, and intrinsic motivation&lt;/a&gt;. Kenny &amp; Gunter support that game designers must exploit the natural motivation that players/learners have by developing them to promote intrinsic motivation, content learning, transfer of knowledge, and naturalization. As learning scientists, we need to consider the learners' needs, and provide (or not) rewards that are effective for meaningful learning. Several studies that are mentioned in Chance's and Kohn's articles show that there are cases where rewards work for intrinsic motivation, but in some other situations, rewards do not work as we think they do.&lt;br /&gt;&lt;br /&gt;The reference for the article is: Kenny, R. F. &amp; Gunter, G. A. (2008) Endogenous fantasy-based serious games: Intrinsic motivation and learning. International journal of social sciences. Vol.2, No.1. pp. 8-13&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-8191473654849975768?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/8191473654849975768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/03/motivation-in-games.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8191473654849975768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8191473654849975768'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/03/motivation-in-games.html' title='Motivation in games'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-8398164520279852892</id><published>2009-02-28T08:02:00.000-08:00</published><updated>2009-02-28T08:14:49.837-08:00</updated><title type='text'>Learning in a fact fetish culture...</title><content type='html'>What traditional education fails to do is position the learner, the learning experience and the content in contexts. Consequently, it is hard for students to be motivated, because what is taught is taught out of context. Games afford this combination, as they situate the content in narratives and contexts, providing meaningful experiences, and immersing the players into mastering them. By combining interactive rule sets, narratives and spatiality, games unfold virtual worlds that embrace content and establish meaning. Context matters for learning; it affords players’ situative embodiment in the learning experience and facilitates repositioning players and their understanding through experiences. The emphasis then shifts from teaching abstracted content towards facilitating the learner to master the content framed in microworlds that evoke, enact, embed, of afford the emergence of narratives, as Henry Jenkins argues. Educators can chose from the plethora of games, commercial and educational, the ones that best serve their students’ educational needs and embed them in lessons, providing learning experiences in situ and extracting the value of content in ways that are obvious for learners.&lt;br /&gt;&lt;br /&gt;The use of information in gaming contexts becomes meaningful, and therefore, the learning experiences can be much more powerful than the ones in the traditional classroom. Students can act on and interact with the gaming spaces, manipulating curricular content and making meaning out of their content-and-context interactions. Schools provide abstract knowledge by transferring knowledge from the world into the textbooks, emphasizing on putting that abstracted knowledge into students’ heads. Shaffer and his colleagues from the University of Wisconsin, Madison were arguing in one of their articles that schools adopt a 'fact fetish culture'... It is true! Knowledge is abstractly delivered to students. Teachers just try to catch up with the curriculum, and the ultimate goal is the standardized tests! I was reading an article by Thomas and Brown (2007) a couple of months ago, and I agree with them when they sat that, in the games’ microworlds, the content is being situated in rich contexts through which the meaningful scenarios that derive afford deep conceptual understanding and development of dispositions. Students learn to be, they do not just learn about things, and with their imagination they can simulate, change as individuals, and ultimately transfer what they learn into real life.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-8398164520279852892?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/8398164520279852892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/02/learning-in-fact-fetish-culture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8398164520279852892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/8398164520279852892'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/02/learning-in-fact-fetish-culture.html' title='Learning in a fact fetish culture...'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-840446092208361753</id><published>2009-02-26T07:09:00.001-08:00</published><updated>2009-02-26T07:09:39.624-08:00</updated><title type='text'>Games matter for learning!</title><content type='html'>Games matter for education, whether the scepticists admit it or not. As societies evolve, education must evolve accordingly. Students in contemporary societies experience and “talk games” constantly. Instead of initializing and framing learners in the constraints of the traditional educational systems, it is time to give a chance to new media and games in particular, to unfold their potentials for transforming educational systems from information, fact and test-taking greenhouses to life-based, situated, and transactive experiences. It is not all about learning content in abstraction. Educators must understand that education is also about ways of being in societies, and ways of interacting with cultures in different contexts. Once that is understood, then it will be easier to appreciate the value of games for learning.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-840446092208361753?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/840446092208361753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/02/games-matter-for-learning.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/840446092208361753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/840446092208361753'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/02/games-matter-for-learning.html' title='Games matter for learning!'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-2807572187073978501</id><published>2009-02-26T07:05:00.000-08:00</published><updated>2009-02-26T07:07:33.990-08:00</updated><title type='text'>Consequentiality and transactivity in games</title><content type='html'>One significant aspect of contemporary games is their property to situate players in scenarios within which they have to take actions and find solutions to problems. Players experience the consequences of their actions in the narrative, through the rule sets, and in relation to their engagement in the scenario, as well as through the immediate feedback from the game. Making the right or wrong choice has consequences in the game, which players experience immediately. It is important for educators to think of the effects that in-game actions can have on the learners, as it is also important to consider the fact that players experience those consequences in safe ways. Increasing the levels of acid in a lake will kill the fish. Failing to develop a strong army will allow the enemy to defeat you and take over your civilization. And building using false structures will cause the architectural creation to collapse. However, these consequences are safe to be experienced. In fact, failing in such cases is an opportunity to learn. Students can talk about their experiences and provide rationales about their choices of actions in class discussions.&lt;br /&gt;&lt;br /&gt;Games afford a kind of interaction that changes players as they make those choices. It is what my advisor (Sasha Barab) calls to be transactivity, as the players’ actions inform and transform situations, which at the same time transform the players. In most games, players follow specific tasks with particular goals related to the narrative. Through their actions and in-game choices, they change the space, and live the consequences of their decisions from those changes, while reflecting on the experiences. Educators should appreciate this affordance of games as an attribute that can facilitate in-class discussions and personal reflection on behalf of the learners. Having experienced the consequences of their decisions, students are in positions to talk from the perspective they adopt in relation to the narrative and tell their own stories.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-2807572187073978501?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/2807572187073978501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/02/consequentiality-and-transactivity-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2807572187073978501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/2807572187073978501'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/02/consequentiality-and-transactivity-in.html' title='Consequentiality and transactivity in games'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-6651582178892637247</id><published>2009-02-26T06:53:00.000-08:00</published><updated>2009-02-26T06:59:12.912-08:00</updated><title type='text'>Games, education, learning</title><content type='html'>&lt;meta equiv="Content-Type" content="text/html; 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&lt;!--  /* Font Definitions */  @font-face 	{font-family:"Cambria Math"; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:-1610611985 1107304683 0 0 159 0;} @font-face 	{font-family:Calibri; 	panose-1:2 15 5 2 2 2 4 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-pitch:variable; 	mso-font-signature:-1610611985 1073750139 0 0 159 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-parent:""; 	margin-top:0in; 	margin-right:0in; 	margin-bottom:10.0pt; 	margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} .MsoPapDefault 	{mso-style-type:export-only; 	margin-bottom:10.0pt; 	line-height:115%;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style=";font-family:&amp;quot;;" &gt;It is not enough to say that games are good for learning, and it is not enough to claim that they should be used in educational settings just because they are motivating and attract players’ attention. In fact, that would be an argument rather against their educational use, since in that case games would be considered to be a factor for potential academic failure. In another vein, Aristotle had pointed out that &lt;/span&gt;&lt;span style=";font-family:&amp;quot;;" &gt;people cannot gain wisdom neither from generalities, nor from particulars.&lt;/span&gt;&lt;span style=";font-family:&amp;quot;;" &gt; Today’s educational systems do not bridge this gap, but provide, either abstract and general content without connecting it with meaningful examples, or specific knowledge that does not connect with what students know. Games have started being seen as the diode towards educational transformation. Educators should care about video games as a pedagogical medium because of the opportunities that can afford for learning and for the several effects they can have on students’ learning, identities and literacies.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-6651582178892637247?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/6651582178892637247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/02/games-education-learning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/6651582178892637247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/6651582178892637247'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/02/games-education-learning.html' title='Games, education, learning'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-647262022861604320.post-7155566108972855768</id><published>2009-02-02T12:01:00.000-08:00</published><updated>2009-02-02T12:03:42.342-08:00</updated><title type='text'>Track town</title><content type='html'>An idea of a game that has to do with cars, car history, mechanics, and all sorts of jobs around the world of racing. Players will be reporters, photographers, managers, etc., skills that will be acquired through the narrative in the game and the actual game play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/647262022861604320-7155566108972855768?l=msolomou.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://msolomou.blogspot.com/feeds/7155566108972855768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://msolomou.blogspot.com/2009/02/track-town.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/7155566108972855768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/647262022861604320/posts/default/7155566108972855768'/><link rel='alternate' type='text/html' href='http://msolomou.blogspot.com/2009/02/track-town.html' title='Track town'/><author><name>Maria</name><uri>http://www.blogger.com/profile/15556763845815327788</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://4.bp.blogspot.com/_N5da4j1-36U/SYYRpyis26I/AAAAAAAAAKE/0iQIdHA9pIo/S220/MX+Chapultepec2.jpg'/></author><thr:total>0</thr:total></entry></feed>
