Friday, January 28, 2011

A concept map on Constructionism


“The really interesting problems in education are hard to study. They are long term and too complex for the laboratory, and too diverse and non-linear for the comparative method. They require longitudinal study of individuals” (Hawkins, 1973, p. 135, Quote in Streefland, 1991) [italics added] What Hawkins called the “really interesting problems in education” are the ones that focus not only on the product, the outcome of the learning, but also on the processes that describe the different paths taken, extended, or abandoned by the learner (in Kafai, 1995, p.37).

I am starting my blog with the above quote because I think it captures the meaning and purposes of Constructionism, as reflected on my concept map. Considering the child to be the builder, the construction process a student goes through opens new ways of learning and of communicating with the computer, as those interactions afford powerful ideas to emerge and develop. Positioning the child as the builder, Papert created LOGO (Papert, 1993), a tool that enables students to create their own products by being able to programming the computer, instead of the computer programming them. As he stated, it is "possible to create computers so that the process of communicating with them is natural. Also, learning to communicate with the computer might change the ways other kinds of learning occur" (Papert, p.6).

On my concept map, I have, of course "Constructionism" at the center and then Papert and Kafai, that are tightly connected with the term and with learning in new media. Papert talked about mathophobia (fear for learning math) and explained that LOGO could afford new ways of learning math. Gong through the construction process, students are able to view the results of their programming. At the time this book was written, LOGO was a radical means of learning, that would open new doors towards learning and interacting with the computer (as we see nowadays). Those powerful ideas could be further developed and bring to the surface new ones.

At the end of the production process, there is an artifact, a constructed product. Kafai (1995) describes "Minds in Play", a game design project that constituted a pedagogical intervention. Time, diversity, integration, and choice were some of the characteristics of the multifaceted and rich learning environment. Through a rich description of what students were doing, new approaches were revealed to teaching and learning in schools.

Constructionism describes one view of how people learn, as Kafai and Papert describe. From my own experiences I can see how constructionism can explain many of the projects I work on. Even for the online class that I am teaching through a computer game, I can see how constructionism applies; my students participate online, collaborate and interact with their peers and the environment and they work towards specific goals that are achieved through the artifacts they produce.

Saturday, January 22, 2011

Playing with Scratch

I started playing with Scratch about a year ago... Two days ago, I downloaded it again and I realized that I wasn't able to remember much! So I started experimenting with it again. I looked through all the options I had with the controls, the sounds, movements, backgrounds... I started with the yellow cat.. :) and then I added a butterfly... I happily discovered that I could have her say hello through the controls and also change her size from the buttons above the white screen.
Soon, Scratch and the butterfly were moving towards the right part of the screen and they were saying "Hello"! Easy task so far... How about adding some background? I searched my computer and found a picture from an online project I worked on... ok, imported... that was easy too! The process of playing with the controls and the commands was a bit challenging. I think it needs some practice though, until one can manage to be fast enough in programming animations on this (it was hard to figure out how to change the background after one clicks the space bar...).

I can definitely see the theory behind this tool. I can see the constructivist elements that we talked about in our last week's online class. Interacting with the tool, and at the end you have a product, an outcome, that is the result of your personal (in this case) learning process. I think I need to explore more those properties of Scratch in order to fully understand how it works. It is indeed a complex tool that takes time to master.

After looking at other projects on the Scratch site (it is amazing how creative children can be!!!) I wasn't confident for uploading it on the site... so I took some screenshots of the various modifications I made on my first project. I am hoping that throughout the next few weeks I will be able to have a decent animation project to share with the larger community!

Wednesday, December 29, 2010

How useful can an article be?

So lately I've been studying and studying all those theories, frameworks, methodologies etc, as part of my PhD requirements. Today, I have reached a "DUHHH" moment just by reading this article on learning and case based scenarios...

The author said NOTHING new! 30 pages, all examples that are self explanatory. Of course learning by doing is useful! Of course we learn through experiences better than just reading abstract knowledge... Why does it have to be so repetitive? Or is it just me studying too much? :P