Thursday, February 26, 2009
Games, education, learning
It is not enough to say that games are good for learning, and it is not enough to claim that they should be used in educational settings just because they are motivating and attract players’ attention. In fact, that would be an argument rather against their educational use, since in that case games would be considered to be a factor for potential academic failure. In another vein, Aristotle had pointed out that people cannot gain wisdom neither from generalities, nor from particulars. Today’s educational systems do not bridge this gap, but provide, either abstract and general content without connecting it with meaningful examples, or specific knowledge that does not connect with what students know. Games have started being seen as the diode towards educational transformation. Educators should care about video games as a pedagogical medium because of the opportunities that can afford for learning and for the several effects they can have on students’ learning, identities and literacies.
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